| 1 | /* SPDX-License-Identifier: GPL-2.0-only */ | 
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| 2 | /* | 
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| 3 | * Fast and scalable bitmaps. | 
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| 4 | * | 
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| 5 | * Copyright (C) 2016 Facebook | 
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| 6 | * Copyright (C) 2013-2014 Jens Axboe | 
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| 7 | */ | 
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| 8 |  | 
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| 9 | #ifndef __LINUX_SCALE_BITMAP_H | 
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| 10 | #define __LINUX_SCALE_BITMAP_H | 
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| 11 |  | 
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| 12 | #include <linux/atomic.h> | 
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| 13 | #include <linux/bitops.h> | 
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| 14 | #include <linux/cache.h> | 
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| 15 | #include <linux/list.h> | 
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| 16 | #include <linux/log2.h> | 
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| 17 | #include <linux/minmax.h> | 
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| 18 | #include <linux/percpu.h> | 
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| 19 | #include <linux/slab.h> | 
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| 20 | #include <linux/smp.h> | 
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| 21 | #include <linux/types.h> | 
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| 22 | #include <linux/wait.h> | 
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| 23 |  | 
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| 24 | struct seq_file; | 
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| 25 |  | 
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| 26 | /** | 
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| 27 | * struct sbitmap_word - Word in a &struct sbitmap. | 
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| 28 | */ | 
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| 29 | struct sbitmap_word { | 
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| 30 | /** | 
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| 31 | * @word: word holding free bits | 
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| 32 | */ | 
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| 33 | unsigned long word; | 
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| 34 |  | 
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| 35 | /** | 
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| 36 | * @cleared: word holding cleared bits | 
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| 37 | */ | 
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| 38 | unsigned long cleared ____cacheline_aligned_in_smp; | 
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| 39 |  | 
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| 40 | /** | 
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| 41 | * @swap_lock: serializes simultaneous updates of ->word and ->cleared | 
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| 42 | */ | 
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| 43 | raw_spinlock_t swap_lock; | 
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| 44 | } ____cacheline_aligned_in_smp; | 
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| 45 |  | 
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| 46 | /** | 
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| 47 | * struct sbitmap - Scalable bitmap. | 
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| 48 | * | 
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| 49 | * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This | 
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| 50 | * trades off higher memory usage for better scalability. | 
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| 51 | */ | 
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| 52 | struct sbitmap { | 
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| 53 | /** | 
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| 54 | * @depth: Number of bits used in the whole bitmap. | 
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| 55 | */ | 
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| 56 | unsigned int depth; | 
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| 57 |  | 
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| 58 | /** | 
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| 59 | * @shift: log2(number of bits used per word) | 
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| 60 | */ | 
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| 61 | unsigned int shift; | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | * @map_nr: Number of words (cachelines) being used for the bitmap. | 
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| 65 | */ | 
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| 66 | unsigned int map_nr; | 
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| 67 |  | 
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| 68 | /** | 
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| 69 | * @round_robin: Allocate bits in strict round-robin order. | 
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| 70 | */ | 
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| 71 | bool round_robin; | 
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| 72 |  | 
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| 73 | /** | 
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| 74 | * @map: Allocated bitmap. | 
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| 75 | */ | 
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| 76 | struct sbitmap_word *map; | 
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| 77 |  | 
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| 78 | /* | 
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| 79 | * @alloc_hint: Cache of last successfully allocated or freed bit. | 
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| 80 | * | 
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| 81 | * This is per-cpu, which allows multiple users to stick to different | 
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| 82 | * cachelines until the map is exhausted. | 
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| 83 | */ | 
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| 84 | unsigned int __percpu *alloc_hint; | 
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| 85 | }; | 
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| 86 |  | 
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| 87 | #define SBQ_WAIT_QUEUES 8 | 
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| 88 | #define SBQ_WAKE_BATCH 8 | 
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| 89 |  | 
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| 90 | /** | 
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| 91 | * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue. | 
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| 92 | */ | 
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| 93 | struct sbq_wait_state { | 
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| 94 | /** | 
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| 95 | * @wait: Wait queue. | 
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| 96 | */ | 
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| 97 | wait_queue_head_t wait; | 
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| 98 | } ____cacheline_aligned_in_smp; | 
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| 99 |  | 
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| 100 | /** | 
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| 101 | * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free | 
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| 102 | * bits. | 
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| 103 | * | 
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| 104 | * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to | 
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| 105 | * avoid contention on the wait queue spinlock. This ensures that we don't hit a | 
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| 106 | * scalability wall when we run out of free bits and have to start putting tasks | 
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| 107 | * to sleep. | 
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| 108 | */ | 
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| 109 | struct sbitmap_queue { | 
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| 110 | /** | 
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| 111 | * @sb: Scalable bitmap. | 
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| 112 | */ | 
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| 113 | struct sbitmap sb; | 
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| 114 |  | 
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| 115 | /** | 
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| 116 | * @wake_batch: Number of bits which must be freed before we wake up any | 
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| 117 | * waiters. | 
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| 118 | */ | 
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| 119 | unsigned int wake_batch; | 
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| 120 |  | 
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| 121 | /** | 
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| 122 | * @wake_index: Next wait queue in @ws to wake up. | 
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| 123 | */ | 
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| 124 | atomic_t wake_index; | 
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| 125 |  | 
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| 126 | /** | 
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| 127 | * @ws: Wait queues. | 
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| 128 | */ | 
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| 129 | struct sbq_wait_state *ws; | 
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| 130 |  | 
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| 131 | /* | 
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| 132 | * @ws_active: count of currently active ws waitqueues | 
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| 133 | */ | 
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| 134 | atomic_t ws_active; | 
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| 135 |  | 
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| 136 | /** | 
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| 137 | * @min_shallow_depth: The minimum shallow depth which may be passed to | 
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| 138 | * sbitmap_queue_get_shallow() | 
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| 139 | */ | 
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| 140 | unsigned int min_shallow_depth; | 
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| 141 |  | 
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| 142 | /** | 
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| 143 | * @completion_cnt: Number of bits cleared passed to the | 
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| 144 | * wakeup function. | 
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| 145 | */ | 
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| 146 | atomic_t completion_cnt; | 
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| 147 |  | 
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| 148 | /** | 
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| 149 | * @wakeup_cnt: Number of thread wake ups issued. | 
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| 150 | */ | 
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| 151 | atomic_t wakeup_cnt; | 
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| 152 | }; | 
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| 153 |  | 
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| 154 | /** | 
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| 155 | * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node. | 
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| 156 | * @sb: Bitmap to initialize. | 
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| 157 | * @depth: Number of bits to allocate. | 
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| 158 | * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if | 
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| 159 | *         given, a good default is chosen. | 
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| 160 | * @flags: Allocation flags. | 
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| 161 | * @node: Memory node to allocate on. | 
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| 162 | * @round_robin: If true, be stricter about allocation order; always allocate | 
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| 163 | *               starting from the last allocated bit. This is less efficient | 
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| 164 | *               than the default behavior (false). | 
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| 165 | * @alloc_hint: If true, apply percpu hint for where to start searching for | 
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| 166 | *              a free bit. | 
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| 167 | * | 
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| 168 | * Return: Zero on success or negative errno on failure. | 
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| 169 | */ | 
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| 170 | int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, | 
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| 171 | gfp_t flags, int node, bool round_robin, bool alloc_hint); | 
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| 172 |  | 
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| 173 | /* sbitmap internal helper */ | 
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| 174 | static inline unsigned int __map_depth(const struct sbitmap *sb, int index) | 
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| 175 | { | 
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| 176 | if (index == sb->map_nr - 1) | 
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| 177 | return sb->depth - (index << sb->shift); | 
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| 178 | return 1U << sb->shift; | 
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| 179 | } | 
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| 180 |  | 
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| 181 | /** | 
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| 182 | * sbitmap_free() - Free memory used by a &struct sbitmap. | 
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| 183 | * @sb: Bitmap to free. | 
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| 184 | */ | 
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| 185 | static inline void sbitmap_free(struct sbitmap *sb) | 
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| 186 | { | 
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| 187 | free_percpu(pdata: sb->alloc_hint); | 
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| 188 | kvfree(addr: sb->map); | 
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| 189 | sb->map = NULL; | 
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| 190 | } | 
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| 191 |  | 
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| 192 | /** | 
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| 193 | * sbitmap_resize() - Resize a &struct sbitmap. | 
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| 194 | * @sb: Bitmap to resize. | 
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| 195 | * @depth: New number of bits to resize to. | 
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| 196 | * | 
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| 197 | * Doesn't reallocate anything. It's up to the caller to ensure that the new | 
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| 198 | * depth doesn't exceed the depth that the sb was initialized with. | 
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| 199 | */ | 
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| 200 | void sbitmap_resize(struct sbitmap *sb, unsigned int depth); | 
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| 201 |  | 
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| 202 | /** | 
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| 203 | * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap. | 
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| 204 | * @sb: Bitmap to allocate from. | 
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| 205 | * | 
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| 206 | * This operation provides acquire barrier semantics if it succeeds. | 
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| 207 | * | 
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| 208 | * Return: Non-negative allocated bit number if successful, -1 otherwise. | 
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| 209 | */ | 
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| 210 | int sbitmap_get(struct sbitmap *sb); | 
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| 211 |  | 
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| 212 | /** | 
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| 213 | * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap. | 
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| 214 | * @sb: Bitmap to check. | 
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| 215 | * | 
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| 216 | * Return: true if any bit in the bitmap is set, false otherwise. | 
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| 217 | */ | 
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| 218 | bool sbitmap_any_bit_set(const struct sbitmap *sb); | 
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| 219 |  | 
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| 220 | #define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift) | 
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| 221 | #define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U)) | 
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| 222 |  | 
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| 223 | typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *); | 
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| 224 |  | 
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| 225 | /** | 
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| 226 | * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. | 
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| 227 | * @start: Where to start the iteration. | 
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| 228 | * @sb: Bitmap to iterate over. | 
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| 229 | * @fn: Callback. Should return true to continue or false to break early. | 
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| 230 | * @data: Pointer to pass to callback. | 
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| 231 | * | 
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| 232 | * This is inline even though it's non-trivial so that the function calls to the | 
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| 233 | * callback will hopefully get optimized away. | 
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| 234 | */ | 
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| 235 | static inline void __sbitmap_for_each_set(struct sbitmap *sb, | 
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| 236 | unsigned int start, | 
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| 237 | sb_for_each_fn fn, void *data) | 
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| 238 | { | 
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| 239 | unsigned int index; | 
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| 240 | unsigned int nr; | 
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| 241 | unsigned int scanned = 0; | 
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| 242 |  | 
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| 243 | if (start >= sb->depth) | 
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| 244 | start = 0; | 
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| 245 | index = SB_NR_TO_INDEX(sb, start); | 
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| 246 | nr = SB_NR_TO_BIT(sb, start); | 
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| 247 |  | 
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| 248 | while (scanned < sb->depth) { | 
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| 249 | unsigned long word; | 
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| 250 | unsigned int depth = min_t(unsigned int, | 
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| 251 | __map_depth(sb, index) - nr, | 
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| 252 | sb->depth - scanned); | 
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| 253 |  | 
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| 254 | scanned += depth; | 
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| 255 | word = sb->map[index].word & ~sb->map[index].cleared; | 
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| 256 | if (!word) | 
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| 257 | goto next; | 
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| 258 |  | 
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| 259 | /* | 
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| 260 | * On the first iteration of the outer loop, we need to add the | 
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| 261 | * bit offset back to the size of the word for find_next_bit(). | 
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| 262 | * On all other iterations, nr is zero, so this is a noop. | 
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| 263 | */ | 
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| 264 | depth += nr; | 
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| 265 | while (1) { | 
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| 266 | nr = find_next_bit(addr: &word, size: depth, offset: nr); | 
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| 267 | if (nr >= depth) | 
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| 268 | break; | 
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| 269 | if (!fn(sb, (index << sb->shift) + nr, data)) | 
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| 270 | return; | 
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| 271 |  | 
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| 272 | nr++; | 
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| 273 | } | 
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| 274 | next: | 
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| 275 | nr = 0; | 
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| 276 | if (++index >= sb->map_nr) | 
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| 277 | index = 0; | 
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| 278 | } | 
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| 279 | } | 
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| 280 |  | 
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| 281 | /** | 
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| 282 | * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. | 
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| 283 | * @sb: Bitmap to iterate over. | 
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| 284 | * @fn: Callback. Should return true to continue or false to break early. | 
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| 285 | * @data: Pointer to pass to callback. | 
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| 286 | */ | 
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| 287 | static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn, | 
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| 288 | void *data) | 
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| 289 | { | 
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| 290 | __sbitmap_for_each_set(sb, start: 0, fn, data); | 
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| 291 | } | 
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| 292 |  | 
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| 293 | static inline unsigned long *__sbitmap_word(struct sbitmap *sb, | 
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| 294 | unsigned int bitnr) | 
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| 295 | { | 
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| 296 | return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word; | 
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| 297 | } | 
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| 298 |  | 
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| 299 | /* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */ | 
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| 300 |  | 
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| 301 | static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr) | 
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| 302 | { | 
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| 303 | set_bit(SB_NR_TO_BIT(sb, bitnr), addr: __sbitmap_word(sb, bitnr)); | 
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| 304 | } | 
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| 305 |  | 
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| 306 | static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr) | 
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| 307 | { | 
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| 308 | clear_bit(SB_NR_TO_BIT(sb, bitnr), addr: __sbitmap_word(sb, bitnr)); | 
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| 309 | } | 
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| 310 |  | 
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| 311 | /* | 
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| 312 | * This one is special, since it doesn't actually clear the bit, rather it | 
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| 313 | * sets the corresponding bit in the ->cleared mask instead. Paired with | 
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| 314 | * the caller doing sbitmap_deferred_clear() if a given index is full, which | 
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| 315 | * will clear the previously freed entries in the corresponding ->word. | 
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| 316 | */ | 
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| 317 | static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr) | 
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| 318 | { | 
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| 319 | unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared; | 
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| 320 |  | 
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| 321 | set_bit(SB_NR_TO_BIT(sb, bitnr), addr); | 
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| 322 | } | 
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| 323 |  | 
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| 324 | /* | 
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| 325 | * Pair of sbitmap_get, and this one applies both cleared bit and | 
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| 326 | * allocation hint. | 
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| 327 | */ | 
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| 328 | static inline void sbitmap_put(struct sbitmap *sb, unsigned int bitnr) | 
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| 329 | { | 
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| 330 | sbitmap_deferred_clear_bit(sb, bitnr); | 
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| 331 |  | 
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| 332 | if (likely(sb->alloc_hint && !sb->round_robin && bitnr < sb->depth)) | 
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| 333 | *raw_cpu_ptr(sb->alloc_hint) = bitnr; | 
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| 334 | } | 
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| 335 |  | 
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| 336 | static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr) | 
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| 337 | { | 
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| 338 | return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); | 
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| 339 | } | 
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| 340 |  | 
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| 341 | static inline int sbitmap_calculate_shift(unsigned int depth) | 
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| 342 | { | 
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| 343 | int	shift = ilog2(BITS_PER_LONG); | 
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| 344 |  | 
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| 345 | /* | 
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| 346 | * If the bitmap is small, shrink the number of bits per word so | 
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| 347 | * we spread over a few cachelines, at least. If less than 4 | 
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| 348 | * bits, just forget about it, it's not going to work optimally | 
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| 349 | * anyway. | 
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| 350 | */ | 
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| 351 | if (depth >= 4) { | 
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| 352 | while ((4U << shift) > depth) | 
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| 353 | shift--; | 
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| 354 | } | 
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| 355 |  | 
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| 356 | return shift; | 
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| 357 | } | 
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| 358 |  | 
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| 359 | /** | 
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| 360 | * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file. | 
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| 361 | * @sb: Bitmap to show. | 
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| 362 | * @m: struct seq_file to write to. | 
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| 363 | * | 
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| 364 | * This is intended for debugging. The format may change at any time. | 
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| 365 | */ | 
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| 366 | void sbitmap_show(struct sbitmap *sb, struct seq_file *m); | 
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| 367 |  | 
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| 368 |  | 
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| 369 | /** | 
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| 370 | * sbitmap_weight() - Return how many set and not cleared bits in a &struct | 
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| 371 | * sbitmap. | 
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| 372 | * @sb: Bitmap to check. | 
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| 373 | * | 
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| 374 | * Return: How many set and not cleared bits set | 
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| 375 | */ | 
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| 376 | unsigned int sbitmap_weight(const struct sbitmap *sb); | 
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| 377 |  | 
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| 378 | /** | 
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| 379 | * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct | 
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| 380 | * seq_file. | 
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| 381 | * @sb: Bitmap to show. | 
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| 382 | * @m: struct seq_file to write to. | 
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| 383 | * | 
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| 384 | * This is intended for debugging. The output isn't guaranteed to be internally | 
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| 385 | * consistent. | 
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| 386 | */ | 
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| 387 | void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m); | 
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| 388 |  | 
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| 389 | /** | 
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| 390 | * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific | 
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| 391 | * memory node. | 
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| 392 | * @sbq: Bitmap queue to initialize. | 
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| 393 | * @depth: See sbitmap_init_node(). | 
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| 394 | * @shift: See sbitmap_init_node(). | 
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| 395 | * @round_robin: See sbitmap_get(). | 
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| 396 | * @flags: Allocation flags. | 
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| 397 | * @node: Memory node to allocate on. | 
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| 398 | * | 
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| 399 | * Return: Zero on success or negative errno on failure. | 
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| 400 | */ | 
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| 401 | int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, | 
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| 402 | int shift, bool round_robin, gfp_t flags, int node); | 
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| 403 |  | 
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| 404 | /** | 
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| 405 | * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue. | 
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| 406 | * | 
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| 407 | * @sbq: Bitmap queue to free. | 
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| 408 | */ | 
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| 409 | static inline void sbitmap_queue_free(struct sbitmap_queue *sbq) | 
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| 410 | { | 
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| 411 | kfree(objp: sbq->ws); | 
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| 412 | sbitmap_free(sb: &sbq->sb); | 
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| 413 | } | 
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| 414 |  | 
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| 415 | /** | 
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| 416 | * sbitmap_queue_recalculate_wake_batch() - Recalculate wake batch | 
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| 417 | * @sbq: Bitmap queue to recalculate wake batch. | 
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| 418 | * @users: Number of shares. | 
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| 419 | * | 
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| 420 | * Like sbitmap_queue_update_wake_batch(), this will calculate wake batch | 
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| 421 | * by depth. This interface is for HCTX shared tags or queue shared tags. | 
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| 422 | */ | 
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| 423 | void sbitmap_queue_recalculate_wake_batch(struct sbitmap_queue *sbq, | 
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| 424 | unsigned int users); | 
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| 425 |  | 
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| 426 | /** | 
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| 427 | * sbitmap_queue_resize() - Resize a &struct sbitmap_queue. | 
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| 428 | * @sbq: Bitmap queue to resize. | 
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| 429 | * @depth: New number of bits to resize to. | 
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| 430 | * | 
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| 431 | * Like sbitmap_resize(), this doesn't reallocate anything. It has to do | 
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| 432 | * some extra work on the &struct sbitmap_queue, so it's not safe to just | 
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| 433 | * resize the underlying &struct sbitmap. | 
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| 434 | */ | 
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| 435 | void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth); | 
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| 436 |  | 
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| 437 | /** | 
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| 438 | * __sbitmap_queue_get() - Try to allocate a free bit from a &struct | 
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| 439 | * sbitmap_queue with preemption already disabled. | 
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| 440 | * @sbq: Bitmap queue to allocate from. | 
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| 441 | * | 
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| 442 | * Return: Non-negative allocated bit number if successful, -1 otherwise. | 
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| 443 | */ | 
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| 444 | int __sbitmap_queue_get(struct sbitmap_queue *sbq); | 
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| 445 |  | 
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| 446 | /** | 
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| 447 | * __sbitmap_queue_get_batch() - Try to allocate a batch of free bits | 
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| 448 | * @sbq: Bitmap queue to allocate from. | 
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| 449 | * @nr_tags: number of tags requested | 
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| 450 | * @offset: offset to add to returned bits | 
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| 451 | * | 
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| 452 | * Return: Mask of allocated tags, 0 if none are found. Each tag allocated is | 
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| 453 | * a bit in the mask returned, and the caller must add @offset to the value to | 
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| 454 | * get the absolute tag value. | 
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| 455 | */ | 
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| 456 | unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags, | 
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| 457 | unsigned int *offset); | 
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| 458 |  | 
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| 459 | /** | 
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| 460 | * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct | 
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| 461 | * sbitmap_queue, limiting the depth used from each word, with preemption | 
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| 462 | * already disabled. | 
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| 463 | * @sbq: Bitmap queue to allocate from. | 
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| 464 | * @shallow_depth: The maximum number of bits to allocate from the queue. | 
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| 465 | * See sbitmap_get_shallow(). | 
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| 466 | * | 
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| 467 | * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after | 
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| 468 | * initializing @sbq. | 
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| 469 | * | 
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| 470 | * Return: Non-negative allocated bit number if successful, -1 otherwise. | 
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| 471 | */ | 
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| 472 | int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, | 
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| 473 | unsigned int shallow_depth); | 
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| 474 |  | 
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| 475 | /** | 
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| 476 | * sbitmap_queue_get() - Try to allocate a free bit from a &struct | 
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| 477 | * sbitmap_queue. | 
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| 478 | * @sbq: Bitmap queue to allocate from. | 
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| 479 | * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to | 
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| 480 | *       sbitmap_queue_clear()). | 
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| 481 | * | 
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| 482 | * Return: Non-negative allocated bit number if successful, -1 otherwise. | 
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| 483 | */ | 
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| 484 | static inline int sbitmap_queue_get(struct sbitmap_queue *sbq, | 
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| 485 | unsigned int *cpu) | 
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| 486 | { | 
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| 487 | int nr; | 
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| 488 |  | 
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| 489 | *cpu = get_cpu(); | 
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| 490 | nr = __sbitmap_queue_get(sbq); | 
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| 491 | put_cpu(); | 
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| 492 | return nr; | 
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| 493 | } | 
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| 494 |  | 
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| 495 | /** | 
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| 496 | * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the | 
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| 497 | * minimum shallow depth that will be used. | 
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| 498 | * @sbq: Bitmap queue in question. | 
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| 499 | * @min_shallow_depth: The minimum shallow depth that will be passed to | 
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| 500 | * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow(). | 
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| 501 | * | 
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| 502 | * sbitmap_queue_clear() batches wakeups as an optimization. The batch size | 
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| 503 | * depends on the depth of the bitmap. Since the shallow allocation functions | 
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| 504 | * effectively operate with a different depth, the shallow depth must be taken | 
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| 505 | * into account when calculating the batch size. This function must be called | 
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| 506 | * with the minimum shallow depth that will be used. Failure to do so can result | 
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| 507 | * in missed wakeups. | 
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| 508 | */ | 
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| 509 | void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq, | 
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| 510 | unsigned int min_shallow_depth); | 
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| 511 |  | 
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| 512 | /** | 
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| 513 | * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a | 
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| 514 | * &struct sbitmap_queue. | 
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| 515 | * @sbq: Bitmap to free from. | 
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| 516 | * @nr: Bit number to free. | 
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| 517 | * @cpu: CPU the bit was allocated on. | 
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| 518 | */ | 
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| 519 | void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr, | 
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| 520 | unsigned int cpu); | 
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| 521 |  | 
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| 522 | /** | 
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| 523 | * sbitmap_queue_clear_batch() - Free a batch of allocated bits | 
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| 524 | * &struct sbitmap_queue. | 
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| 525 | * @sbq: Bitmap to free from. | 
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| 526 | * @offset: offset for each tag in array | 
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| 527 | * @tags: array of tags | 
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| 528 | * @nr_tags: number of tags in array | 
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| 529 | */ | 
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| 530 | void sbitmap_queue_clear_batch(struct sbitmap_queue *sbq, int offset, | 
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| 531 | int *tags, int nr_tags); | 
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| 532 |  | 
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| 533 | static inline int sbq_index_inc(int index) | 
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| 534 | { | 
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| 535 | return (index + 1) & (SBQ_WAIT_QUEUES - 1); | 
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| 536 | } | 
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| 537 |  | 
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| 538 | static inline void sbq_index_atomic_inc(atomic_t *index) | 
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| 539 | { | 
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| 540 | int old = atomic_read(v: index); | 
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| 541 | int new = sbq_index_inc(index: old); | 
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| 542 | atomic_cmpxchg(v: index, old, new); | 
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| 543 | } | 
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| 544 |  | 
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| 545 | /** | 
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| 546 | * sbq_wait_ptr() - Get the next wait queue to use for a &struct | 
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| 547 | * sbitmap_queue. | 
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| 548 | * @sbq: Bitmap queue to wait on. | 
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| 549 | * @wait_index: A counter per "user" of @sbq. | 
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| 550 | */ | 
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| 551 | static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq, | 
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| 552 | atomic_t *wait_index) | 
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| 553 | { | 
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| 554 | struct sbq_wait_state *ws; | 
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| 555 |  | 
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| 556 | ws = &sbq->ws[atomic_read(v: wait_index)]; | 
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| 557 | sbq_index_atomic_inc(index: wait_index); | 
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| 558 | return ws; | 
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| 559 | } | 
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| 560 |  | 
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| 561 | /** | 
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| 562 | * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct | 
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| 563 | * sbitmap_queue. | 
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| 564 | * @sbq: Bitmap queue to wake up. | 
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| 565 | */ | 
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| 566 | void sbitmap_queue_wake_all(struct sbitmap_queue *sbq); | 
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| 567 |  | 
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| 568 | /** | 
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| 569 | * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue | 
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| 570 | * on a &struct sbitmap_queue. | 
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| 571 | * @sbq: Bitmap queue to wake up. | 
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| 572 | * @nr: Number of bits cleared. | 
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| 573 | */ | 
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| 574 | void sbitmap_queue_wake_up(struct sbitmap_queue *sbq, int nr); | 
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| 575 |  | 
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| 576 | /** | 
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| 577 | * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct | 
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| 578 | * seq_file. | 
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| 579 | * @sbq: Bitmap queue to show. | 
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| 580 | * @m: struct seq_file to write to. | 
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| 581 | * | 
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| 582 | * This is intended for debugging. The format may change at any time. | 
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| 583 | */ | 
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| 584 | void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m); | 
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| 585 |  | 
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| 586 | struct sbq_wait { | 
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| 587 | struct sbitmap_queue *sbq;	/* if set, sbq_wait is accounted */ | 
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| 588 | struct wait_queue_entry wait; | 
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| 589 | }; | 
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| 590 |  | 
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| 591 | #define DEFINE_SBQ_WAIT(name)							\ | 
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| 592 | struct sbq_wait name = {						\ | 
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| 593 | .sbq = NULL,							\ | 
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| 594 | .wait = {							\ | 
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| 595 | .private	= current,				\ | 
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| 596 | .func		= autoremove_wake_function,		\ | 
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| 597 | .entry		= LIST_HEAD_INIT((name).wait.entry),	\ | 
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| 598 | }								\ | 
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| 599 | } | 
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| 600 |  | 
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| 601 | /* | 
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| 602 | * Wrapper around prepare_to_wait_exclusive(), which maintains some extra | 
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| 603 | * internal state. | 
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| 604 | */ | 
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| 605 | void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq, | 
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| 606 | struct sbq_wait_state *ws, | 
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| 607 | struct sbq_wait *sbq_wait, int state); | 
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| 608 |  | 
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| 609 | /* | 
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| 610 | * Must be paired with sbitmap_prepare_to_wait(). | 
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| 611 | */ | 
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| 612 | void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws, | 
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| 613 | struct sbq_wait *sbq_wait); | 
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| 614 |  | 
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| 615 | /* | 
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| 616 | * Wrapper around add_wait_queue(), which maintains some extra internal state | 
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| 617 | */ | 
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| 618 | void sbitmap_add_wait_queue(struct sbitmap_queue *sbq, | 
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| 619 | struct sbq_wait_state *ws, | 
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| 620 | struct sbq_wait *sbq_wait); | 
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| 621 |  | 
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| 622 | /* | 
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| 623 | * Must be paired with sbitmap_add_wait_queue() | 
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| 624 | */ | 
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| 625 | void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait); | 
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| 626 |  | 
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| 627 | #endif /* __LINUX_SCALE_BITMAP_H */ | 
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| 628 |  | 
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