| 1 | /* SPDX-License-Identifier: 0BSD */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * LZMA2 definitions | 
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| 5 | * | 
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| 6 | * Authors: Lasse Collin <lasse.collin@tukaani.org> | 
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| 7 | *          Igor Pavlov <https://7-zip.org/> | 
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| 8 | */ | 
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| 9 |  | 
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| 10 | #ifndef XZ_LZMA2_H | 
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| 11 | #define XZ_LZMA2_H | 
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| 12 |  | 
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| 13 | /* Range coder constants */ | 
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| 14 | #define RC_SHIFT_BITS 8 | 
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| 15 | #define RC_TOP_BITS 24 | 
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| 16 | #define RC_TOP_VALUE (1 << RC_TOP_BITS) | 
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| 17 | #define RC_BIT_MODEL_TOTAL_BITS 11 | 
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| 18 | #define RC_BIT_MODEL_TOTAL (1 << RC_BIT_MODEL_TOTAL_BITS) | 
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| 19 | #define RC_MOVE_BITS 5 | 
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| 20 |  | 
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| 21 | /* | 
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| 22 | * Maximum number of position states. A position state is the lowest pb | 
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| 23 | * number of bits of the current uncompressed offset. In some places there | 
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| 24 | * are different sets of probabilities for different position states. | 
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| 25 | */ | 
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| 26 | #define POS_STATES_MAX (1 << 4) | 
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| 27 |  | 
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| 28 | /* | 
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| 29 | * This enum is used to track which LZMA symbols have occurred most recently | 
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| 30 | * and in which order. This information is used to predict the next symbol. | 
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| 31 | * | 
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| 32 | * Symbols: | 
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| 33 | *  - Literal: One 8-bit byte | 
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| 34 | *  - Match: Repeat a chunk of data at some distance | 
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| 35 | *  - Long repeat: Multi-byte match at a recently seen distance | 
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| 36 | *  - Short repeat: One-byte repeat at a recently seen distance | 
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| 37 | * | 
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| 38 | * The symbol names are in from STATE_oldest_older_previous. REP means | 
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| 39 | * either short or long repeated match, and NONLIT means any non-literal. | 
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| 40 | */ | 
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| 41 | enum lzma_state { | 
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| 42 | STATE_LIT_LIT, | 
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| 43 | STATE_MATCH_LIT_LIT, | 
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| 44 | STATE_REP_LIT_LIT, | 
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| 45 | STATE_SHORTREP_LIT_LIT, | 
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| 46 | STATE_MATCH_LIT, | 
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| 47 | STATE_REP_LIT, | 
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| 48 | STATE_SHORTREP_LIT, | 
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| 49 | STATE_LIT_MATCH, | 
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| 50 | STATE_LIT_LONGREP, | 
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| 51 | STATE_LIT_SHORTREP, | 
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| 52 | STATE_NONLIT_MATCH, | 
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| 53 | STATE_NONLIT_REP | 
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| 54 | }; | 
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| 55 |  | 
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| 56 | /* Total number of states */ | 
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| 57 | #define STATES 12 | 
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| 58 |  | 
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| 59 | /* The lowest 7 states indicate that the previous state was a literal. */ | 
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| 60 | #define LIT_STATES 7 | 
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| 61 |  | 
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| 62 | /* Indicate that the latest symbol was a literal. */ | 
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| 63 | static inline void lzma_state_literal(enum lzma_state *state) | 
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| 64 | { | 
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| 65 | if (*state <= STATE_SHORTREP_LIT_LIT) | 
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| 66 | *state = STATE_LIT_LIT; | 
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| 67 | else if (*state <= STATE_LIT_SHORTREP) | 
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| 68 | *state -= 3; | 
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| 69 | else | 
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| 70 | *state -= 6; | 
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| 71 | } | 
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| 72 |  | 
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| 73 | /* Indicate that the latest symbol was a match. */ | 
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| 74 | static inline void lzma_state_match(enum lzma_state *state) | 
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| 75 | { | 
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| 76 | *state = *state < LIT_STATES ? STATE_LIT_MATCH : STATE_NONLIT_MATCH; | 
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| 77 | } | 
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| 78 |  | 
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| 79 | /* Indicate that the latest state was a long repeated match. */ | 
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| 80 | static inline void lzma_state_long_rep(enum lzma_state *state) | 
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| 81 | { | 
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| 82 | *state = *state < LIT_STATES ? STATE_LIT_LONGREP : STATE_NONLIT_REP; | 
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| 83 | } | 
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| 84 |  | 
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| 85 | /* Indicate that the latest symbol was a short match. */ | 
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| 86 | static inline void lzma_state_short_rep(enum lzma_state *state) | 
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| 87 | { | 
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| 88 | *state = *state < LIT_STATES ? STATE_LIT_SHORTREP : STATE_NONLIT_REP; | 
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| 89 | } | 
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| 90 |  | 
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| 91 | /* Test if the previous symbol was a literal. */ | 
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| 92 | static inline bool lzma_state_is_literal(enum lzma_state state) | 
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| 93 | { | 
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| 94 | return state < LIT_STATES; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | /* Each literal coder is divided in three sections: | 
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| 98 | *   - 0x001-0x0FF: Without match byte | 
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| 99 | *   - 0x101-0x1FF: With match byte; match bit is 0 | 
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| 100 | *   - 0x201-0x2FF: With match byte; match bit is 1 | 
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| 101 | * | 
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| 102 | * Match byte is used when the previous LZMA symbol was something else than | 
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| 103 | * a literal (that is, it was some kind of match). | 
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| 104 | */ | 
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| 105 | #define LITERAL_CODER_SIZE 0x300 | 
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| 106 |  | 
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| 107 | /* Maximum number of literal coders */ | 
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| 108 | #define LITERAL_CODERS_MAX (1 << 4) | 
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| 109 |  | 
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| 110 | /* Minimum length of a match is two bytes. */ | 
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| 111 | #define MATCH_LEN_MIN 2 | 
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| 112 |  | 
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| 113 | /* Match length is encoded with 4, 5, or 10 bits. | 
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| 114 | * | 
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| 115 | * Length   Bits | 
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| 116 | *  2-9      4 = Choice=0 + 3 bits | 
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| 117 | * 10-17     5 = Choice=1 + Choice2=0 + 3 bits | 
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| 118 | * 18-273   10 = Choice=1 + Choice2=1 + 8 bits | 
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| 119 | */ | 
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| 120 | #define LEN_LOW_BITS 3 | 
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| 121 | #define LEN_LOW_SYMBOLS (1 << LEN_LOW_BITS) | 
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| 122 | #define LEN_MID_BITS 3 | 
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| 123 | #define LEN_MID_SYMBOLS (1 << LEN_MID_BITS) | 
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| 124 | #define LEN_HIGH_BITS 8 | 
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| 125 | #define LEN_HIGH_SYMBOLS (1 << LEN_HIGH_BITS) | 
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| 126 | #define LEN_SYMBOLS (LEN_LOW_SYMBOLS + LEN_MID_SYMBOLS + LEN_HIGH_SYMBOLS) | 
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| 127 |  | 
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| 128 | /* | 
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| 129 | * Maximum length of a match is 273 which is a result of the encoding | 
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| 130 | * described above. | 
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| 131 | */ | 
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| 132 | #define MATCH_LEN_MAX (MATCH_LEN_MIN + LEN_SYMBOLS - 1) | 
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| 133 |  | 
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| 134 | /* | 
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| 135 | * Different sets of probabilities are used for match distances that have | 
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| 136 | * very short match length: Lengths of 2, 3, and 4 bytes have a separate | 
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| 137 | * set of probabilities for each length. The matches with longer length | 
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| 138 | * use a shared set of probabilities. | 
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| 139 | */ | 
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| 140 | #define DIST_STATES 4 | 
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| 141 |  | 
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| 142 | /* | 
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| 143 | * Get the index of the appropriate probability array for decoding | 
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| 144 | * the distance slot. | 
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| 145 | */ | 
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| 146 | static inline uint32_t lzma_get_dist_state(uint32_t len) | 
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| 147 | { | 
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| 148 | return len < DIST_STATES + MATCH_LEN_MIN | 
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| 149 | ? len - MATCH_LEN_MIN : DIST_STATES - 1; | 
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| 150 | } | 
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| 151 |  | 
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| 152 | /* | 
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| 153 | * The highest two bits of a 32-bit match distance are encoded using six bits. | 
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| 154 | * This six-bit value is called a distance slot. This way encoding a 32-bit | 
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| 155 | * value takes 6-36 bits, larger values taking more bits. | 
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| 156 | */ | 
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| 157 | #define DIST_SLOT_BITS 6 | 
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| 158 | #define DIST_SLOTS (1 << DIST_SLOT_BITS) | 
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| 159 |  | 
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| 160 | /* Match distances up to 127 are fully encoded using probabilities. Since | 
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| 161 | * the highest two bits (distance slot) are always encoded using six bits, | 
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| 162 | * the distances 0-3 don't need any additional bits to encode, since the | 
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| 163 | * distance slot itself is the same as the actual distance. DIST_MODEL_START | 
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| 164 | * indicates the first distance slot where at least one additional bit is | 
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| 165 | * needed. | 
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| 166 | */ | 
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| 167 | #define DIST_MODEL_START 4 | 
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| 168 |  | 
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| 169 | /* | 
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| 170 | * Match distances greater than 127 are encoded in three pieces: | 
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| 171 | *   - distance slot: the highest two bits | 
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| 172 | *   - direct bits: 2-26 bits below the highest two bits | 
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| 173 | *   - alignment bits: four lowest bits | 
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| 174 | * | 
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| 175 | * Direct bits don't use any probabilities. | 
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| 176 | * | 
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| 177 | * The distance slot value of 14 is for distances 128-191. | 
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| 178 | */ | 
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| 179 | #define DIST_MODEL_END 14 | 
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| 180 |  | 
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| 181 | /* Distance slots that indicate a distance <= 127. */ | 
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| 182 | #define FULL_DISTANCES_BITS (DIST_MODEL_END / 2) | 
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| 183 | #define FULL_DISTANCES (1 << FULL_DISTANCES_BITS) | 
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| 184 |  | 
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| 185 | /* | 
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| 186 | * For match distances greater than 127, only the highest two bits and the | 
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| 187 | * lowest four bits (alignment) is encoded using probabilities. | 
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| 188 | */ | 
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| 189 | #define ALIGN_BITS 4 | 
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| 190 | #define ALIGN_SIZE (1 << ALIGN_BITS) | 
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| 191 | #define ALIGN_MASK (ALIGN_SIZE - 1) | 
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| 192 |  | 
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| 193 | /* Total number of all probability variables */ | 
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| 194 | #define PROBS_TOTAL (1846 + LITERAL_CODERS_MAX * LITERAL_CODER_SIZE) | 
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| 195 |  | 
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| 196 | /* | 
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| 197 | * LZMA remembers the four most recent match distances. Reusing these | 
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| 198 | * distances tends to take less space than re-encoding the actual | 
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| 199 | * distance value. | 
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| 200 | */ | 
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| 201 | #define REPS 4 | 
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| 202 |  | 
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| 203 | #endif | 
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| 204 |  | 
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